TextMeshDOTS
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Fork of Dreaming381/Latios-Framework/Calligraphics
When place the text with sprite together,if we want to make sure the text render on top of sprite,we need to make sure the sprite's sorting order to negative number....
When import  and After when Play  > A BatchDrawCommand is using the pass "" from the shader "Hidden/Shader Graph/FallbackError" which does not define a DOTS_INSTANCING_ON variant. This is...
This may be an issue specific to instantiating a prefab by EntityCommandBuffer. When instantiating a prefab with a TextRenderer that has multiple fonts for the first time it will work...