showcase ability range on click
Shows a preview for non-melee abilities that disappears after a delay when clicking an ability when it is unavailable. Changes the way handling abilities work with a new isPreview condition for query. Possible phase out the strict way of disabling abilities after 1 use and simply treats them as lacking suitable targets.
This fixes issue #970
(I do not have a ERC20 wallet)
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| Name | Status | Preview | Updated (UTC) |
|---|---|---|---|
| ancientbeast | ✅ Ready (Inspect) | Visit Preview | Apr 23, 2025 7:24pm |
@Kevin4335 This breaks the game. Notice the builds around here. Also referencing issues is done by using hashtag and issue number.
Locally, it passed the Jest tests and it seems to run.
Locally, it passed the Jest tests and it seems to run.
@Kevin4335 I bet, but you know how development goes when it comes to different machines... you could also poke at a browser based IDE, even Github provides one. Usually there's a small thing that breaks big changes on various set-ups.
@Kevin4335 Really looking forward to test out this patch! 🤞🏻 No pressure, but note that if it takes too long, it might have some conflicts to resolve when trying to merge this into master 🐻
@Kevin4335 Any progress with this? Another week passed and this is starting to have conflicts...
@Kevin4335 Guess you went M.I.A... too bad, all this work will go to waste soon or it will take extra work, as there are PRs like this one that will get merged soon -> https://github.com/FreezingMoon/AncientBeast/pull/2733/files
@Kevin4335 You can test it out over here: https://ancientbeast-is6exrk7h-freezingmoon.vercel.app/ Each new commit a new preview is being built and linked around here using a new link.
I've found some errors regarding the audio UI button, which is missing and errors show in console.
Got things going by using right click and materializing a unit and the UI appeared.
Though for screenshots, the unit queue vanishes, but that's a different issue altogether:
Note that the UI audio button has been worked on recently and uses different icons, as you can right click it to change audio modes. Hopefully this will get you on the right track and fix this, though it will need some conflict resolves as well before merges, provided the tests go well 🐻