Fredrik Falk
Fredrik Falk
Pressing switch channel changes it to Group Chat, and leaves you unable to switch back to spectator chat. You cannot send messages while in group chat.
Closes #379
New load screens Credits @Gilatar                     Closes #381
Would be useful to have a module to automatically delete objects that could be synced to TMF area modules, wavespawners, [mission layers](https://community.bistudio.com/wiki/getMissionLayerEntities) and simply objects, once triggered. Useful to clear...
Haven't happened yet, but I'd rather not accidentally leave it in a PR.
- [ ] TMF_common_hideMapObjects - [ ] TMF_ai_wavespawn - [ ] TMF_ai_huntModule - [ ] TMF_ai_garrisonQuantity Log ``` 15:25:00 [CBA] (xeh) WARNING: TMF_common_hideMapObjects does not support Extended Event Handlers! Addon:...
Functionality basically the same as the admin menu respawn. An idea would be to make it open a small slotting prompt for players in spectator. Would allow for respawn waves...
Something I brought up with @Sniperhid, potentially adding gamemodes such as DCH, DAD, Cratesistance and Quarry as MP Gametype modules, to the style of the ones provided in vanilla.
So essentially you have the TMF orbat from the beginning, but the units and/or vehicles killed crossed over. e.g. ~~Timmy (Rifleman)~~ Just a thought.