Possible workaround to #11
Possible workaround to #11
https://github.com/dotnet/maui/issues/19576#issuecomment-2131584486
Also review InitFreakyEffects on MauiProgram sample it fails due to "An item with the same key has already been added. Key: Maui.FreakyEffects.TouchEffects.TouchRoutingEffect'"
I just checked this, it might fix the issue with the background colour but still won't fix, the text colour part, now the thing is that the text colour can't be set to transparent or to some colour by default as there is no default here if you know what i mean
Yeah i was thinking about that, but text color should never possibly be null Let me take a look
Hi, can you take a look a the new changes at discussion at https://github.com/dotnet/maui/issues/22914 :)
Walkthrough
The pull request updates the solution and project configurations to support .NET 9. Changes include an update of the Visual Studio version and project GUIDs in the solution, new target frameworks and package reference enhancements in project files, and modifications in several animation classes by adding the [AcceptEmptyServiceProvider] attribute and refining property implementations. Additional updates cover UI styling adjustments, platform-specific modifications, and the suppression of a duplicate key initialization in the sample app.
Changes
| File(s) | Change Summary |
|---|---|
Maui.FreakyEffects/...sln |
Updated Visual Studio version (16 → 17), changed project GUIDs, and added a deployment configuration for the Samples project. |
Maui.FreakyEffects/…/Maui.FreakyEffects.csproj |
Added .NET 9 target frameworks (including Android, iOS, Mac Catalyst, and Windows), introduced SkipValidateMauiImplicitPackageReferences, and updated package references (e.g. using $(MauiVersion) and upgraded SkiaSharp). |
Maui.FreakyEffects/Samples/…Samples.csproj |
Upgraded target frameworks from net8.0 to net9.0 and updated package references (CommunityToolkit.Maui, Microsoft.Maui.Controls/Compatibility, FreakyControls, SkiaSharp). |
Maui.FreakyEffects/…/Shared/Skeleton/*Animation*.cs |
Added [AcceptEmptyServiceProvider] attribute across animation classes; updated BaseAnimation’s Parameter property to use a nullable backing field with a default value; and added a parameterless constructor in FadeAnimation. |
Maui.FreakyEffects/…/Shared/Skeleton/SkeletonEffect.cs |
Changed BindableProperty types from View to VisualElement and refined methods for state management, including null checks and a switch-based handling in OnIsBusyChanged. |
Maui.FreakyEffects/…/SkiaScene/SKScene.cs |
Modified the Concat method call to pass the Matrix parameter as in Matrix instead of ref Matrix for read-only usage. |
Maui.FreakyEffects/…/Shared/TouchEffects/PlatformTouchEffect.android.cs |
Specified Android.Graphics.Color for the _color field, updated SetEffectColor to use ToPlatform(), and applied conditional compilation in the disposal logic. |
Maui.FreakyEffects/Samples/MauiProgram.cs |
Commented out the call to effects.InitFreakyEffects() to prevent a duplicate key exception related to TouchRoutingEffect. |
Maui.FreakyEffects/Samples/SkeletonEffect/SkeletonEffectView.{xaml, xaml.cs} |
Moved the XML namespace declaration, added a new Setter for the Label’s BackgroundColor and a TextColor update in XAML, with only formatting changes in the code-behind. |
Sequence Diagram(s)
sequenceDiagram
participant Consumer as Animation Consumer
participant Animation as FadeAnimation
participant Service as Optional Service Provider
Consumer->>Animation: new FadeAnimation()
Animation->>Animation: Check for [AcceptEmptyServiceProvider] attribute
Animation->>Animation: Initialize Parameter (backing field defaults to 0.6 if null)
alt Service provider provided
Animation->>Service: Resolve dependencies
else No service provider
Animation->>Animation: Proceed with default initialization
end
Animation-->>Consumer: Return animation instance
Poem
Hop, hop, I’m a coding hare,
Skipping through GUIDs and frameworks with flair.
Animations bloom with a gentle tweak,
Attributes added—oh, what a peek!
Nibbling bugs along my way,
I celebrate these changes in a joyful display 🐇✨.
[!TIP]
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