Frans Bouma

Results 44 issues of Frans Bouma

Prod80: > you could do something similar in your DoF shader... just use 16F textures until you go for output and after combining the blurred textures apply a dither to...

I added github style codeblock support, using a new GitHubCodeBlocks flag on the MarkdownDeep class. It allows specification of language after the first fence marker of a code block. This...

(.NET 6, EF Core 6 RC2/latest) I generate the fields in an entity which are mapped to the period fields in a temporal table as readonly properties and map them...

type-enhancement
consider-for-current-release
customer-reported
area-model-building
punted-for-7.0
area-temporal-tables

This could give the same effect as the framed header images: use the internal area inside the border and gaussian blur that in the area of the border.

See https://framedsc.com/contribute.htm which would make things easier.

I've implemented this in a separate branch (with the changes from my previous PR #262 already merged). What's changed? - Undo/Redo support for class creation/deletion/modification - Undo/Redo support for changing...

Hi, I know, big PRs with multiple features suck, but otherwise I had to create a branch per feature which sucks too. :( I added several QoL features to the...

So pressing the group's toggle key will toggle all *other* shaders instead of the ones in the group

They now have to be `shadertoggler.ini`, but it is more flexible to have them called `shadertoggler.gamename.ini`, so people can have them all together in a folder.

Hi, I'm adding support for derived models to LLBLGen Pro (an entity modeling/ORM) and one of the document databases we're supporting is RethinkDB. I'm running into a problem though: the...