libosmscout
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moved objects in OpenGL renderer
With Czech database, OpenGL renderer computes objects coordinates incorrectly, near place 49.2375 14.3702 (zoom level ~14).
See screenshot - upper part is OpenGL, below is Qt renderer:

@Karry : Is this already fixed by some of your OpenGL changes?
Nope. This is bug in OpenGL projection shader. It needs to be fixed to provide same positioning like C++ projection methods.