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:chart_with_upwards_trend: A Minecraft server status checker
MineStat
MineStat is a Minecraft server status checker.
You can use these classes/modules in a monitoring script to poll multiple Minecraft servers or to let visitors see the status of your server from their browser. MineStat has been ported to multiple languages for use with ASP.NET, FastCGI, mod_perl, mod_php, mod_python, Node.js, Rails, Tomcat, and more.
If you are planning to host MineStat on a shared webhost, make sure that the provider allows outbound sockets.
C# example
using System;
using MineStatLib;
class Example
{
public static void Main()
{
MineStat ms = new MineStat("minecraft.frag.land", 25565);
Console.WriteLine("Minecraft server status of {0} on port {1}:", ms.Address, ms.Port);
if(ms.ServerUp)
{
Console.WriteLine("Server is online running version {0} with {1} out of {2} players.", ms.Version, ms.CurrentPlayers, ms.MaximumPlayers);
Console.WriteLine("Message of the day: {0}", ms.Stripped_Motd);
Console.WriteLine("Latency: {0}ms", ms.Latency);
Console.WriteLine("Connected using protocol: {0}", ms.Protocol);
}
else
Console.WriteLine("Server is offline!");
}
}
Go example
package main
import "fmt"
import "github.com/FragLand/minestat/minestat"
func main() {
minestat.Init("minecraft.frag.land", "25565")
fmt.Printf("Minecraft server status of %s on port %s:\n", minestat.Address, minestat.Port)
if minestat.Online {
fmt.Printf("Server is online running version %s with %s out of %s players.\n", minestat.Version, minestat.Current_players, minestat.Max_players)
fmt.Printf("Message of the day: %s\n", minestat.Motd)
fmt.Printf("Latency: %s\n", minestat.Latency)
} else {
fmt.Println("Server is offline!")
}
}
Java example
import land.Frag.MineStat;
class Example
{
public static void main(String[] args)
{
MineStat ms = new MineStat("minecraft.frag.land", 25565);
System.out.println("Minecraft server status of " + ms.getAddress() + " on port " + ms.getPort() + ":");
if(ms.isServerUp())
{
System.out.println("Server is online running version " + ms.getVersion() + " with " + ms.getCurrentPlayers() + " out of " + ms.getMaximumPlayers() + " players.");
System.out.println("Message of the day: " + ms.getMotd());
System.out.println("Message of the day without formatting: " + ms.getStrippedMotd());
System.out.println("Latency: " + ms.getLatency() + "ms");
System.out.println("Connected using protocol: " + ms.getRequestType());
}
else
System.out.println("Server is offline!");
}
}
JavaScript example
To use the npm package: npm install minestat
var ms = require('minestat');
ms.init('minecraft.frag.land', 25565, function(result)
{
console.log("Minecraft server status of " + ms.address + " on port " + ms.port + ":");
if(ms.online)
{
console.log("Server is online running version " + ms.version + " with " + ms.current_players + " out of " + ms.max_players + " players.");
console.log("Message of the day: " + ms.motd);
console.log("Latency: " + ms.latency + "ms");
}
else
{
console.log("Server is offline!");
}
});
Perl example
To use the CPAN module: cpan Minecraft::ServerStatus
use Minecraft::ServerStatus;
$ms = Minecraft::ServerStatus::init("minecraft.frag.land", 25565);
print "Minecraft server status of $ms->{address} on port $ms->{port}:\n";
if($ms->{online})
{
print "Server is online running version $ms->{version} with $ms->{current_players} out of $ms->{max_players} players.\n";
print "Message of the day: $ms->{motd}\n";
print "Latency: $ms->{latency}ms\n";
}
else
{
print "Server is offline!\n";
}
PHP example
Note: MineStat for PHP requires multi-byte string support to handle character encoding conversion. Enabling mbstring
support can be as simple as installing the php-mbstring
package for your platform. If building PHP from source, see https://www.php.net/manual/en/mbstring.installation.php. To validate, phpinfo()
output will reference mbstring
if the feature is enabled.
<?php
require_once('minestat.php');
$ms = new MineStat("minecraft.frag.land", 25565);
printf("Minecraft server status of %s on port %s:<br>", $ms->get_address(), $ms->get_port());
if($ms->is_online())
{
printf("Server is online running version %s with %s out of %s players.<br>", $ms->get_version(), $ms->get_current_players(), $ms->get_max_players());
if($ms->get_request_type() == "Bedrock/Pocket Edition")
printf("Game mode: %s<br>", $ms->get_mode());
printf("Message of the day: %s<br>", $ms->get_motd());
printf("Message of the day without formatting: %s<br>", $ms->get_stripped_motd());
printf("Latency: %sms<br>", $ms->get_latency());
printf("Connected using protocol: %s<br>", $ms->get_request_type());
}
else
{
printf("Server is offline!<br>");
}
?>
PowerShell example
To install the module: Install-Module -Name MineStat
Import-Module MineStat
$ms = MineStat -Address "minecraft.frag.land" -port 25565
"Minecraft server status of '{0}' on port {1}:" -f $ms.Address, $ms.Port
if ($ms.Online) {
"Server is online running version {0} with {1} out of {2} players." -f $ms.Version, $ms.Current_Players, $ms.Max_Players
"Message of the day: {0}" -f $ms.Stripped_Motd
"Latency: {0}ms" -f $ms.Latency
"Connected using SLP protocol '{0}'" -f $ms.Slp_Protocol
}else {
"Server is offline!"
}
Python example
To use the PyPI package: pip install minestat
import minestat
ms = minestat.MineStat('minecraft.frag.land', 25565)
print('Minecraft server status of %s on port %d:' % (ms.address, ms.port))
if ms.online:
print('Server is online running version %s with %s out of %s players.' % (ms.version, ms.current_players, ms.max_players))
print('Message of the day: %s' % ms.motd)
print('Message of the day without formatting: %s' % ms.stripped_motd)
print('Latency: %sms' % ms.latency)
print('Connected using protocol: %s' % ms.slp_protocol)
# Bedrock specific attribute:
if ms.slp_protocol is minestat.SlpProtocols.BEDROCK_RAKNET:
print('Game mode: %s' % ms.gamemode)
else:
print('Server is offline!')
See the Python specific readme (Python/README.md) for a full list of all supported attributes.
Ruby example
To use the gem: gem install minestat
require 'minestat'
ms = MineStat.new("minecraft.frag.land", 25565)
puts "Minecraft server status of #{ms.address} on port #{ms.port}:"
if ms.online
puts "Server is online running version #{ms.version} with #{ms.current_players} out of #{ms.max_players} players."
puts "Game mode: #{ms.mode}" if ms.request_type == "Bedrock/Pocket Edition"
puts "Message of the day: #{ms.motd}"
puts "Message of the day without formatting: #{ms.stripped_motd}"
puts "Latency: #{ms.latency}ms"
puts "Connected using protocol: #{ms.request_type}"
else
puts "Server is offline!"
end