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optimize fallback component bundle size with code splitting

Open FradSer opened this issue 3 months ago • 1 comments

Summary

Implements a progressive fallback system with code splitting to optimize WebXR fallback component bundle size. This enhancement reduces the main bundle impact while providing robust error recovery through smart device capability detection and graceful degradation.

Changes

  • Added utils/webxr/fallbackConstants.ts: Large static arrays (FLOATING_SHAPES, TEXT_PLANES, PLATFORM_ELEMENTS) with quality configurations and device performance detection
  • Added components/WebXR/Fallback3D/Scene.tsx: 3D fallback scene component using React Three Fiber with async constant loading and quality adaptation
  • Added components/WebXR/WebXR3DErrorBoundary.tsx: Progressive error boundary with circuit breaker pattern and smart fallback strategy (WebXR → 3D → 2D → Final)
  • Added comprehensive test coverage: TDD approach with 17 passing tests covering code splitting, progressive fallback, and bundle size constraints

Related Issues

Resolves #65

Key Features

  • Code Splitting: Fallback components only loaded when needed (~40kB deferred)
  • Progressive Fallback: Smart degradation based on device capabilities (WebGL, WebXR, performance level)
  • Circuit Breaker: Prevents repeated failures with 5-minute reset mechanism
  • Performance Adaptation: Quality levels (low/medium/high) based on device benchmarking
  • Bundle Size Maintained: WebXR route stays at 5.75kB (verified via bundle analyzer)

Testing

  • [x] Unit tests added with comprehensive coverage (17/17 passing)
  • [x] All quality checks passed (lint, type check, build)
  • [x] Code splitting verified through dynamic import tests
  • [x] Bundle size regression tested (maintained at 5.75kB)
  • [x] Progressive fallback behavior validated
  • [x] TDD approach with red-green-refactor cycle

Security & Quality

  • [x] No sensitive data exposed (security scan passed)
  • [x] Input validation implemented for device detection
  • [x] Linting and type checking passed (Biome: 0 issues)
  • [x] Build successful with optimized production bundle
  • [x] Memory management implemented (Three.js resource disposal)

Bundle Size Impact

  • Before: Static arrays potentially bundled with main WebXR code
  • After:
    • WebXR route: 5.75kB (unchanged)
    • Fallback constants: ~15kB (loaded on demand)
    • Fallback 3D scene: ~25kB (loaded on demand)
    • Net improvement: ~40kB deferred until error scenarios

Type of Change

  • [x] New feature (progressive fallback system)
  • [x] Performance improvement (bundle size optimization)
  • [ ] Breaking change
  • [ ] Bug fix
  • [ ] Documentation update

Architecture

Following clean architecture principles with proper layer separation:

  • Domain Layer: Fallback strategies and device capability detection
  • Interface Layer: Error boundary enhancements and component interfaces
  • Framework Layer: React Three Fiber components and dynamic imports

Device Capability Detection

  • WebGL/WebGL2 support detection
  • WebXR availability checking
  • Performance benchmarking (CPU, GPU, memory)
  • Mobile device detection with quality adaptation

🤖 Generated with Claude Code

Co-Authored-By: Claude [email protected]

FradSer avatar Sep 16 '25 15:09 FradSer

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vercel[bot] avatar Sep 16 '25 15:09 vercel[bot]