Sodium - Always Defer Chunk Updates
If Always Defer Chunk Updates is enabled in Sodium, there are visual glitches when closing chests and shulker boxes.
I know it is stated in the its description it can cause significant visual lag, but the performance is greatly improved. Would it be possible to fix this issue? I haven't encountered any other noticeable problems when having ADCU enabled.
ADCU is always going to glitch the chest animation Vanilla has a similar option, and EBE always overrides it so that in normal vanilla (99% of the time) animations will not look "glitched" There is no overriding of this sort for sodium
Could you make this overriding to support Sodium, pretty please?
~~Edit: So does it override it to be disabled? Or does EBE use its own optimized system? ADCU doesn't glitch the animation when EBE optimizations are disabled.~~