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Sodium - Always Defer Chunk Updates

Open PweSol opened this issue 2 years ago • 2 comments

If Always Defer Chunk Updates is enabled in Sodium, there are visual glitches when closing chests and shulker boxes.

I know it is stated in the its description it can cause significant visual lag, but the performance is greatly improved. Would it be possible to fix this issue? I haven't encountered any other noticeable problems when having ADCU enabled.

PweSol avatar Feb 16 '22 14:02 PweSol

ADCU is always going to glitch the chest animation Vanilla has a similar option, and EBE always overrides it so that in normal vanilla (99% of the time) animations will not look "glitched" There is no overriding of this sort for sodium

FoundationGames avatar Mar 26 '22 21:03 FoundationGames

Could you make this overriding to support Sodium, pretty please?

~~Edit: So does it override it to be disabled? Or does EBE use its own optimized system? ADCU doesn't glitch the animation when EBE optimizations are disabled.~~

PweSol avatar Mar 27 '22 16:03 PweSol