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Clothing changes, ECL/ITDO addons, new stamps, command pets

Open ChromeFoxxity opened this issue 1 year ago • 5 comments

About the Pull Request

Adds a ECL uniform, and also puts the stuff in the locker manually without just being mapped in. Also adds Police Jacket for 912. As well as also adds heads of staff/representative pets, new stamp pathtypes, titanium poly windows, changes suits pathtypes, removed Office Worker's medical access, and more science access, removed some EZ Medical access because it's mostly unused, and or used by AMD.

Why It's Good For The Game

To look better!

Changelog

:cl: add: ECL Uniform, ECL Jacket, ITDO Uniform, Police Jacket. Also adds lockers. Head of Staff/Rep Pets. New Stamps. Titanium Poly Windows. Changes Suit pathypes. Adds suitskirts. del: Office Worker's medical access. Lowers EZ Medical Access because it's unused. Removes unnecessary suits. /:cl:

ChromeFoxxity avatar Jul 09 '24 19:07 ChromeFoxxity

image ???? what the ants doing

checkraisefold avatar Jul 14 '24 22:07 checkraisefold

A bit sly don't you think? You didn't mention the nerfing of ITDO access.

Says in the SOP that his power is equal to that of the EZ Zone Commander, doesn't make sense to lower his access whatsoever.

Ambrose997 avatar Jul 15 '24 19:07 Ambrose997

This pull request has conflicts, please resolve those before we can evaluate your pull request.

github-actions[bot] avatar Jul 19 '24 12:07 github-actions[bot]

This pull request has conflicts, please resolve those before we can evaluate your pull request.

github-actions[bot] avatar Jul 19 '24 21:07 github-actions[bot]

This pull request has conflicts, please resolve those before we can evaluate your pull request.

github-actions[bot] avatar Jul 29 '24 04:07 github-actions[bot]

Closing this until interest in updating it is expressed

checkraisefold avatar Oct 07 '24 07:10 checkraisefold