Forien
Forien
> Well, this was before the system was made, I came into it knowing what the developers intended for this, I believe. > > It's also a case where, for...
> I think there might be some contention on which one is the houserule ;) But unfortunately such is the way with wfrp4e. > > Regardless, consistency is the important...
UI is already cluttered and I have no idea where would you put it. Can you provide some examples? That said, someone already requested something like "Categories", or a way...
As for Arcs I have planned feature codenamed "Chapters". this would basically add new set of tabs (probably on right/bottom/top of Quest Log) with Chapters that GM can create, rename...
> As for the UI... how about if the category was added to the details displayed under the quest title - in your screenshot that would be before or after...
> I do have a library for generating the text-based diffs, but those are too difficult to read for the average user. It's possible in a pinch, but not good...
I was looking everywhere, but I still can't figure this out, especially since Godot 4 changed some of the API. I found via google the solution by @kleonc but it...
I tried to make sure existing translations are not impacted. As for spells, from what I've tested it works fine, but yeah, more testing is better. It's not urgent issue,...
> @Forien, sorry for jumping in, but is this really necessary? you can have any basic arythmetic operations on integers, and introducing words like twice/half will complicate life for i.e....
Accidentally deleted branch on my end, sorry :D