bevy_polyline
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Polyline Rendering for Bevy
When rendering using `OrthographicCameraBundle` nothing renders to the screen. From what I can tell, this used to work. Maybe an issue specific to a newer version of bevy.
Depends on #21 Currently mangles the linestrip example, I'll create a new one. TODO: - [ ] Make a separate example - [ ] Allow segment colors
Round join and cap (possible to render in a single draw call per line, instead of two), bevel joins, etc. See https://wwwtyro.net/2019/11/18/instanced-lines.html
Hey there - I'm building an L-system visualizer with bevy_polyline. With one component, I get great fps with a single polyline, even with complex shapes  However, the way that...
According to some comments and https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau, instanced rendering of small meshes is not the fastest and can be outperformed by one or more larger draw calls. I've tested a simple...
This should reduce the incidence of the infinite miter to only when the line segments are almost parallel in 3d rather than in screenspace. A much less common scenario. See...
See https://acegikmo.com/shapes/docs/#anti-aliasing Decrease opacity with distance from the centre of the line.
It'd be nice to have this listed on https://bevyengine.org/assets/, I've tried looking for a line rendering solution, didn't find this, made my own, and then found it :sweat_smile:
There' s a problem, maybe. In `material.rs`, line 349, the type `Opaque3d` now has an `asset_id` field. I set it to `AssetId::default()`, which seems wrong, as that would point to...
I made a quick attempt to update to Bevy 0.13. Most of the things were obvious API changes, renames and such. I have no experience with this code at all,...