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Polyline Rendering for Bevy

Results 17 bevy_polyline issues
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When rendering using `OrthographicCameraBundle` nothing renders to the screen. From what I can tell, this used to work. Maybe an issue specific to a newer version of bevy.

Depends on #21 Currently mangles the linestrip example, I'll create a new one. TODO: - [ ] Make a separate example - [ ] Allow segment colors

Round join and cap (possible to render in a single draw call per line, instead of two), bevel joins, etc. See https://wwwtyro.net/2019/11/18/instanced-lines.html

Hey there - I'm building an L-system visualizer with bevy_polyline. With one component, I get great fps with a single polyline, even with complex shapes ![image](https://user-images.githubusercontent.com/8846211/153414504-cb2ce432-544b-4edf-87f7-e0e8809c71a1.png) However, the way that...

enhancement

According to some comments and https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau, instanced rendering of small meshes is not the fastest and can be outperformed by one or more larger draw calls. I've tested a simple...

This should reduce the incidence of the infinite miter to only when the line segments are almost parallel in 3d rather than in screenspace. A much less common scenario. See...

See https://acegikmo.com/shapes/docs/#anti-aliasing Decrease opacity with distance from the centre of the line.

It'd be nice to have this listed on https://bevyengine.org/assets/, I've tried looking for a line rendering solution, didn't find this, made my own, and then found it :sweat_smile:

There' s a problem, maybe. In `material.rs`, line 349, the type `Opaque3d` now has an `asset_id` field. I set it to `AssetId::default()`, which seems wrong, as that would point to...

I made a quick attempt to update to Bevy 0.13. Most of the things were obvious API changes, renames and such. I have no experience with this code at all,...