bevy_infinite_grid
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update to bevy 0.13
I followed the migration guide to update this to bevy 0.13. However there is currently a WGPU error when you try to run it:
wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `pbr_grid_shadow_pipeline`
Error matching ShaderStages(VERTEX) shader requirements against the pipeline
Shader global ResourceBinding { group: 1, binding: 0 } is not available in the pipeline layout
Storage class Uniform doesn't match the shader Storage { access: StorageAccess(LOAD) }
I think this is due to the swapping of material and mesh bind groups in bevy 0.13, but I don't know enough about this to feel comfortable fiddling around with the numbers. Any help with that appreciated!