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Compress the textures

Open ForNeVeR opened this issue 1 year ago • 0 comments

Right now, certain texture files of 512×512px (e.g. death2_torso_0_0010.tga) may take up to 1 MiB of data.

I think this could be compressed up to about 10 times?

This will reduce our distribution size significantly: currently we pack about 240 MiB of sprites.

ForNeVeR avatar Sep 14 '23 21:09 ForNeVeR