bloodmasters
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`Sector`: use point-in-polygon algorithm
See this interesting comment in the Sector
code: https://github.com/ForNeVeR/bloodmasters/blob/9bec8244865c41cd18899fce577f33f4eafbcd6e/Source/Shared/Map/Sector.cs#L216-L225
Let's figure out if this is beneficial and implement if it is.
Look for // TODO[#114]
in the game code.