Fondant

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its a known issue on most distros as seen in https://github.com/Mr-Wiseguy/Zelda64Recomp/issues/28 and https://github.com/Mr-Wiseguy/Zelda64Recomp/issues/71 and compiling it for different distros is throny atm as seen in https://github.com/Mr-Wiseguy/Zelda64Recomp/issues/46, but Mr-Wiseguy is aware...

1. clone the N64Recomp repo and move into the repo 2. set up submodules using `git clone --recurse-submodules` or `git submodule update --init --recursive` 3. make a build folder and...

to run the N64Recomp, you will need a .toml and an .elf of the game you want to get the code from or for the RSPRecomp you will need a...

just tried this (with paper mario 64), and yes it did have the resolution ambiguity and produce a recompiledFuncs full of c files

incase anyone needs it here is what i could find for a base toml config file: ``` #Config file for [input] entrypoint = 0x # Paths are relative to the...

> That's consistent with what was shown in [this](https://www.youtube.com/watch?v=ywWwUuWRgsM) video, so yeah that's all we should need at 2:27 if anyone is interested, shows Rocket: Robot on Wheels being converted

> Depending on the used CIC variant (CIC Specification) certain modifications to Entrypoint will be done before giving control flow to the ROM’s BOOT segment. click on CIC Specification get...

it sounds like some mods are planned (texture packs, randos, RTX, etc.) but probably not to the extent of Ship. anything that would change game logic would require the underlying...

i was actually able to figure out how to produce the rspMain.cpp by unediting out the hard coded values for MM in the N64Recomp project and then providing the decomp...