aoe
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Re-implementation of Age of Empires and the Rise of Rome expansion
There are really good midi renditions of the original game sound track, such as the Roland SC-88 midi soundtrack. It would be nice if the game also supports playing these...
It would be nice if the remake is at least as fast as the original, so use the Tracy Profiler to track down performance bottlenecks. - [ ] Integrate tracy...
Record a video or something about the progress of the project.
AGPLv3 seems to limited for my goals, so I'm going to change the license to Apache 2, which should also ensure all IP rights are still protected for Microsoft as...
In-game video's are using an AVI codec that is not properly supported by the open source AVI library. Except the very first intro, all even and odd frames look swapped,...
I tried the latest revision (d28041e08a9a9374eb01648ca1bcf41df9bf8fa2) with the "Age of Empires Demo" (from [here](https://archive.org/details/AgeofEmpires_1020)). As expected, it didn't work, since this port has a fixed data location using the cdrom...
To be able to test properly, it helps to have a working scenario editor - [x] Map size selection - [ ] User interface enhancements - [ ] Test scenario...
Development has been suspended for almost 6 months on the public repo because the reverse enginering process took much longer than expected. I am also very busy irl but I...
Since the project has started, several engines have been written to try out different approaches. As the goals of this project were narrowed down further, it has become apparent that...
We have finally implemented enough user interface and low-level components in the main game to be able to start a dummy single player game with dummy players. The following points...