Results 41 comments of Flynsarmy

> @Flynsarmy does pressing the `No` button not render a dropdown menu? I thought it was a button and not a drop down so I hit close, manually removed the...

Rivers and streams are another good use case here.

> [@Flynsarmy](https://github.com/Flynsarmy) > > What are the main challenges you face when using this importer? ... was this comment written by AI? It doesn't seem to be related to my...

This doesn't seem the place for an off-topic discussion but to answer your question: 1. this addon needs extension support. It doesn't import terrain since godot has no built-in equivalent...

Since https://github.com/godotengine/godot/pull/97756#issuecomment-2392072571 was asking for use cases, I'll tack mine on. I have various hair meshes in Blender and I'd like to use color vertex attributes to create an automated...

> Since this PR alters the accessor code, it will have to wait until after #94165 which also touches this code. PR in question was just merged so we should...

Remember to take this PR out of draft if it's ready :)

> The feature works great as a plugin, I agree updating the docs is needed. Here's what I've been using to edit animation import settings on pre import for posteriority:...