Flow86

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for me it takes about 30 seconds, then its up, even without -useallavailablecores. But perhaps that depends on the machine its running on.

I found out you can improve the load times (and reduce the logspam) by simply disabling a lot of "verbose" messages by adding these lines in the compose file to...

also happens on VS 2019, there is no menu at all for cmake projects

> But it should restart services when restart mode is set to `a`. definitely, since if you have `unattended-upgrades` active and `needrestart` does not restart necessary services, the whole purpose...

why not storing the campaign (the script / the folder, whatever) in the map info? we already have that as a struct now, so starting from a campaign the game...

we would need to have a campaign savegame - adding additional information to the savegame shouldnt be a problem, I thought we anyway have a custom format? storing the campaign...

hmm, we could try to raise the c++ version to 17 instead?

> That would be great. I miss C++17 features all the time. Flamefire mentioned the Apple Crosscompiler can't do C++17. > > (First search result is https://github.com/tpoechtrager/osxcross. Is that it?...

> I think this will make a couple MSVC versions unavailable anything which is older than MSVC 2019 shouldn't be used anyway, especially since you get an up to date...

`CMAKE_CXX_COMPILE_FEATURES` for the mingw 8.x compiler also contains `cxx_std_20` already (since its a gcc-10) I've built it locally with `-DCMAKE_CXX_STANDARD=17` and it worked flawlessly (I also checked that `-std=c++17` is...