James Smith
James Smith
I'd happily test this to lend a bit more evidence to the fix but I'm running my setup in docker. Is there a beta build image for this that I...
Nice idea! I'll pop it on the list. Do you think just Models, or for individual parts as well?
Sounds like a good idea! I think if I add the right dependencies, then a MySQL `DATABASE_URL` would Just Work. I'll see what I can do!
I'd say before, so that if closed people would just get the "signups closed" message; but I agree that spammers could DOS signups on a site that way. But then,...
Fixed here too, definitely worth adding this to the README - I hadn't even realised dependabot specific secrets were a thing.
This would be great. I'd love to be able to send some GCODE before server shutdown, to set a message on the printer LCD to tell me that I'm safe...
Could it just check for that text in the spec files? I mean, I can basically do it with `grep`. Forgive me if that's wildly unhelpful, I have no idea...
Unable to load more than 15 thumbnails per library folder in Chrome/Safari - Too many WebGL contexts
Thanks! I think this related to the fact that something in the app is hilariously leaky, it kills my Firefox browser tabs quite often. It should be handling the cleanup...
Unable to load more than 15 thumbnails per library folder in Chrome/Safari - Too many WebGL contexts
The idea of https://github.com/Floppy/van_dam/blob/44de0fd5f46d74454e58eb33ec749b385c5874d5/app/javascript/src/preview.ts#L136 is that when a preview leaves the viewport, it gets cleaned up neatly. The fact that that's being reported as an error for you in the...
Unable to load more than 15 thumbnails per library folder in Chrome/Safari - Too many WebGL contexts
Looks like the sensible thing to do is use this method to use the same WebGL context to render multiple scenes: https://threejs.org/examples/webgl_multiple_elements.html