Flonja
Flonja
Maybe use the hashed player name? Or store the (randomized) color in `playerData`?
or have the `WithEnchantments` method be `WithEnchantments(ignoreIncompatibles bool, enchantments Enchantment...)`. You would break the original usage for little gain tho...
I'd like to get your schematic that you used then
privately resolved @schphe's issue and is fixed in https://github.com/df-mc/schematic/pull/3 and #1100