Ross

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Probably due to GATTLING damage type, while humvee/quad are SMALL_ARMS

I'd suggest to limit max bonus at 15%, therefore you get -10% for first one and additional -5% for second. That should be enough to motivate capturing/recapturing enemy's Refinery without...

It should be operational, but primarily it serves as a tooltip placeholder for what's the unit is capable of: ![tooltips](https://github.com/TheSuperHackers/GeneralsGamePatch/assets/17320562/e52a9914-8b3f-4276-a43d-f8048c62a435) I have similar description in Build unit tooltip, but once...

Same for StrategyCenter This is because the Cannon model is missing this: `WeaponFireFXBone = PRIMARY Muzzle`

How about canceling https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2375 and taking advantage of secondary damage instead? You can decrease the primary radius to 1-5, or 0, to assure that it hits vehicle only, while buffing...

> It is a reasonable suggestion. With such a low primary damage radius, would the TNT certainly be unable to hit the structure, even if the Tank Hunter would manage...

> Infantry General, one of the best factions, will benefit the most. That is a part of bigger problem - rocket infantry being too op overall. Just too much DPS...

@xezon Tested with TH enter & exist neutral building with quick "stop" command to remain inside of the structure: - The 0.0 radius doesn't work if TH is "inside" the...

Here are some screenshots of my damage setups in action: 360 primary damage on China Barracks (1000 hp) - altered command to be able to use ability on ally objects...

This is actually very tricky and has a lot more implications to consider. Avengers have 100 instant dps (well, other AA nominally are instant as well) which currently doesn't scale....