Axe, sword and possibly trident modifier ideas
note: i view axes as the better singular weapon and a sword as a good aoe for multiple mobs weapon
momentum: (all 3 weapons) same as pickaxe momentum from tinkers but for weapons, the more successive kills the faster you can swing your weapon
wind slash: (sword) lets you hold shift and swing a sword that is at 0 swing cool down to swing a 5 wide attack that goes 6 blocks, deals a good amount of damage, and knocks back enemy's, after the swing you will get mining fatigue
batter batter: (sword and axe) lets you launch enemy's into the air when you hit them while sprinting
dismember: (sword and axe) 50/50 chance to slow down or give weakness to a mob when you attack
heavy swing: (axe) the first swing you hit a new enemy with will deal heavy damage
berserk (all 3): the lower your health the more damage you will do
next ideas : off hand tools??
Dismember is partly implemented in Webbed -> Webbed could be extended
possible tiers (3 levels of webbed then that gets turned into a upgraded version?) of modifiers? webbed could become debilitating webbing?