Some Features that I thought up, (Posted in discord as well)
If shield support is readded • Counter attack, if you block an attack with a shield your next hit will deal more damage based on the damage you blocked. • Auto Block: chance to automatically block an attack when equiped. • ~Shield Bash: if you block a Melee hit the entity that hit you will be thrown back a bit~ • Idk name, but something that would have chance to reduce damage taken while drawing an arrow in a bow.
Sword/Axe
• if Berserker is added at now or at some point, add the reverse, maybe something like, "Healthy Strike": deal more damage th ehigher your health is. doesn not stack with Berserker
• could also do something like Defensive Dualist,: Increase damage the more armour bars you have, which would counter
• Light Striker, deal more damage the less Armour bars you have
Armour
Boots
• ~an Idea I had was "Evasion", chance to evade hit, while sprinting (Has a cooldown) chance to evade hit increases, and cooldown is shortened per level~
Helm
• ~Night Vision~
• Big Appitite, food gives more food bars/saturation, but you have hunger debuff, higher levels increase food effects, and increases the level of hunger
doesn't stack with Light Eater
• Light Eater, reduces effects of food, (bars recovered/saturation) Minimum half bar, but gives saturation buff, higher level reduces food more, but higher level of saturation doesn't stack with Big Appitite
Elytra, leather, chain, gold, Iron Armour • ~Well Armoured, Increases Armour level by 0.5 up to Diamond level~ • ~Toughened Armour, Increases Armour Toughness by 1, up to Diamond~