Sodium Extra causes beacons to end on max build limit + FPS counter and coords in extras are rendered when F3 is open
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- [X] I have searched the issue tracker and did not find an issue describing my bug.
Minecraft version.
1.20.1
Sodium Extra version.
0.5.4
Sodium version.
0.5.8
What happened?
When Sodium Extra is installed, beacons end at the build limit (256 for nether and end, 320 for overworld), not at a much higher height than it should be. Issue also persists with single fog on. 2nd issue described in Additional Information.
Relevant log.
With Sodium Extra:
Log: https://mclo.gs/Uv6141T
With only sodium and FAPI:
Log: https://mclo.gs/jWQZQEG
Additional information.
2nd issue with FPS counter and coords:
Perhaps it is worth adding an option to change the beam height of the beacon, starting from the world limit and increasing it as a percentage.
I ran into this problem when I made a large wall of multicolored beacon, but my road is on y 240 in the nether, because of this, the building looks very bad
Occurs on 1.20.4 as well
Occurs on 1.20.5
You can temporarily add render.block.entity=false at .minecraft/config/sodium-extra.properties to disable this. It also disables beacon beam, piston and enchanting table toggles.
Caused by https://github.com/FlashyReese/sodium-extra-fabric/blob/cdb15d75cdca99813b17b4e64c47000940009f8b/src/main/java/me/flashyreese/mods/sodiumextra/mixin/render/block/entity/MixinBeaconBlockEntityRenderer.java#L36
Thanks!
You can temporarily add
render.block.entity=falseat.minecraft/config/sodium-extra.propertiesto disable this. It also disables beacon beam, piston and enchanting table toggles.Caused by
https://github.com/FlashyReese/sodium-extra-fabric/blob/cdb15d75cdca99813b17b4e64c47000940009f8b/src/main/java/me/flashyreese/mods/sodiumextra/mixin/render/block/entity/MixinBeaconBlockEntityRenderer.java#L36
I dont mean to necropost, but I tried adding that to my sodium-extra.properties and the issue is still there for me (I can't update my sodium extra because I am still on 1.20.1)
Is there something else I should do?
Oh it seems putting mixin.render.block.entity=false fixed it (putting mixing. before it)