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No support for RealityKit - Between Swift and Xamarin

Open Jamesmc26 opened this issue 2 years ago • 0 comments

Hi there, big fan of your works. Absolutely amazing ! I am doing a project in Xamarin in which I need some realityKit Features - Currently exclusive to Swift. In particular I need access to the ARView and the features this comes with. I was wondering if you might be able to help and make this available within your library.

Thanks a lot, Jim

Jamesmc26 avatar May 23 '22 16:05 Jamesmc26

Hi @ozansz! I am interested on working on this issue and was wondering if I could be assigned it? I was also wondering how you go about testing on different operating systems since I only have a windows machine.

JusteenR avatar Oct 09 '22 21:10 JusteenR

Hi @ozansz! I am interested on working on this issue and was wondering if I could be assigned it? I was also wondering how you go about testing on different operating systems since I only have a windows machine.

Hi @JusteenR! You can use Windows Subsystem for Linux, or install a virtual machine inside Windows and run any Linux distro inside the VM to run and test the project. Unfortunately, the project is does not support Windows because it casts os.Lstat's to *syscall.Stat_t struct type to get the files' real size.

If you are interested, you can also open an issue to implement Windows-compatible code. The incompatible code part is here: https://github.com/ozansz/gls/blob/7e7a9b459fc880fb8ffbee80f8d47c7229fde750/internal/fs/walk.go#L30

ozansz avatar Oct 10 '22 13:10 ozansz