Erion

Results 75 comments of Erion

It appears that for some reason queued speech (when interrupt is false) is not spoken because the *DoneSpeaking* callback is not called. When I implemented Mac speech for SDV 1.5.X...

I am guessing this is a recent change concerning the way the object tracker behaves. It is unfortunately happening with any object which has multiple copies on the map, including...

This is a good idea, although I vote for a suffix, so *chest 1*, *chest 2*, *parsnip 3* for example. It's tricky because sometimes grouping objects like this can be...

That's a good idea. Then, sound or speech could inform the player that there are multiple copies, so one could navigate through them. Maybe via shift+pgup and shift+pgdown.

The problem I am seeing with this is that we do not have events on Windows for example, to signal that speech is done. On the other hand, if interrupt...

None unfortunately. For the initial URL, not even downloads starting, navigatedTo messages, etc. The last message printed is about the successful connection to the remote debugger. If I navigate to...

That is a very interesting find, perhaps they do this on Linux for compatibility reasons. AT any rate, thank you so much for the update and for the fix in...

Huge thanks @IljaN, it works beautifully here (Intel MacOS 12.7.6). I have not experienced the mentioned issues so far.

While HCaptcha is easy to use and it works reasonably well, I have to say their stance on accessibility is quite appalling. * If you are unable to see their...

The only one that I have high hopes for is [mCaptcha](https://github.com/mCaptcha/mCaptcha), which is a one click solution that works really well. It's unfortunately not trivial to host and implement yet,...