PKSM
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Bug Report - Changing to a locked box in PKSM changes the box in-game, causing an error when opening the PC.
Describe the bug After the selected box is shifted to an out-of-bounds one in PKSM, the PC will lock up as soon as it's opened in-game.
To Reproduce Steps to reproduce the behavior:
- Open a save file in PKSM (only Black 2 tested)
- Go to PC
- Tab to a locked box (Only boxes 1-8 or 1-16 are unlocked before certain criteria)
- Save the game using PKSM
- Close PKSM and open the cartridge/ROM
- Once in the overworld, find a PC and open its "Move Pokemon" or similar function
- See error
Expected behavior PKSM checks whether the selected box is unlocked. If it is, allow the file to save. If not, it changes the box to a different one and notify the user of the change.
Information about your environment
- OS version: 11.14.046U
- PKSM version: v9.2.0-656eb68a
Can't reproduce in ORAS on latest commits. Leaving box 31 (even with a pokemon in it) only blocks me from reentering that box, which makes sense because it's not unlocked yet.
So, just to be clear, you left while in box 31, and saved, correct?
Mhm.
Perhaps it's a bug with using the software with Black 2.
Fixed in v10.