Rebinding Controls Options/Fat Weapon+Sprite option?
Hi, I love this project, but I'm running into some issues rebinding my controls. I'm on Vive, and I want to make it so that touching the left part of my touchpad uses the alt fire in Doom mods since I don't need a turn left and right function on my controllers because I have a decent room scale setup.
But I can't seem to figure out how to make it not turn me in a direction when I rebind a function to what the game sees as Rstickleft, since only the new bind for that particular input appears to show up in the gzdoom .ini file meaning I cannot seem to unbind having that make me turn left in game.
Also, while I'm here, I've found that I like the straight-sight of "Fat weapon" models in VR options since it makes it easy to aim, but I also like the visual information of the sprite especially on mods with gun reloads in them, is there a way I can combine the two? I'm not really much of a fan of when I use the current sprite + weapon since it diagonally puts the guns together into a sort of form that looks kinda like Λ, which makes it kind of hard to aim by comparison to fat weapon.
If you goto the joystick menu, you should be able to set the touchpad function to "none".
Thanks, that worked. I didn't think it would be in the joystick menu but rather VR options itself, my bad.