FishNet
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Network Object Graphical Objects offset is wrong if inside of a nested nob
General Unity version: 2022.3.9f1 Fish-Networking version: 4.2.2 Discord link: https://discord.com/channels/424284635074134018/1232695862074019910
Description The transform of the graphical object inside of a predicting NetworkObject has its local transform broken when the nob is nested underneath another Nob.
Parent nob: has network transform and is not predicting
Replication Steps to reproduce the behavior:
- Spawn a nob that is predicting underneath another nob
- Graphical objects transform is off
- Placed at world zero with -90 Y rotation
- Drag predicting nob off of parent nob in hierarchy
- Works fine
Expected behavior The graphical object should follow its nob without an offset.
Screenshots Video located in discord link