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Network Object Graphical Objects offset is wrong if inside of a nested nob

Open AavaGames opened this issue 1 year ago • 0 comments

General Unity version: 2022.3.9f1 Fish-Networking version: 4.2.2 Discord link: https://discord.com/channels/424284635074134018/1232695862074019910

Description The transform of the graphical object inside of a predicting NetworkObject has its local transform broken when the nob is nested underneath another Nob.

Parent nob: has network transform and is not predicting

Replication Steps to reproduce the behavior:

  1. Spawn a nob that is predicting underneath another nob
  2. Graphical objects transform is off
  • Placed at world zero with -90 Y rotation
  1. Drag predicting nob off of parent nob in hierarchy
  2. Works fine

Expected behavior The graphical object should follow its nob without an offset.

Screenshots Video located in discord link

AavaGames avatar Apr 25 '24 16:04 AavaGames