FishNet
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Incorrect invocation of NetworkBehaviour.OnStop<X> on Host
Important
If General, Description, and Replication are not completed the issue will be closed immediately.
General Unity version: 2023.1.10f1 Fish-Networking version: 4.2.0 Pro (Saw it for the first time in 4.1.4) Discord link: https://discord.com/channels/424284635074134018/1229607600316747847
Description Incorrect invocation of NetworkBehaviour.OnStop<X> on Host.
If Nob is despawned via Destroy():
- All three OnStop callbacks execute, in incorrect order (OnStopServer->OnStopNetwork->OnStopClient)
If Nob is despawned via Despawn():
- OnStopServer is called. OnStopClient and OnStopNetwork aren't called until the next frame.
- If Destroyed before the next frame, OnStopClient and OnStopNetwork are not invoked.
Replication Steps to reproduce the behavior:
- Import attached package and start included scene
- Start server and client
- Click
Spawn - Notice two cubes in scene
- Click
Despawn - Notice cubes disappear, and the following logs show:
[Nullrefs are caused by the Despawn-then-Destroy NetworkBehaviour not unregistering from TimeManager.OnTick]
Expected behavior Objects both despawn, invoking OnStopServer, OnStopClient, OnStopNetwork in order, and correctly unsubscribing from TimeManager.OnTick.
Screenshots If applicable, add screenshots to help explain your problem.