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Connection not starting when Bayou added at runtime

Open HajiyevEl opened this issue 1 year ago • 1 comments

Connection not starting when Bayou added at runtime.

Details

Screenshot 2024-06-18 172635 Screenshot 2024-06-18 172601 Screenshot 2024-06-18 172743

HajiyevEl avatar Jun 18 '24 15:06 HajiyevEl

Added at runtime as in added to the Transports list inside Multipass at runtime?

FirstGearGames avatar Jul 06 '24 13:07 FirstGearGames

Added at runtime as in added to the Transports list inside Multipass at runtime?

Yes

HajiyevEl avatar Sep 10 '24 08:09 HajiyevEl

This is more likely Multipass not initializing the transport after you're adding it. Looking at the multipass code it looks as though there was never intent to allow adding at runtime; if there was it's definitely not complete.

At this time adding runtime transports is not supported; I'm going to have to mark this as wont fix.

FirstGearGames avatar Sep 26 '24 20:09 FirstGearGames

At this time adding runtime transports is not supported;

Thank you for information.

HajiyevEl avatar Sep 28 '24 19:09 HajiyevEl