Firestar99
Firestar99
With @TrueDoctor adding the automatic switches between the GPU and CPU variants, end users shouldn't need to use GPU nodes directly. I assume if GPU nodes aren't build, we just...
profiling CI is fixed once https://github.com/GraphiteEditor/Graphite/pull/3101 is merged
No, they get destroyed before they are rendered in vello. So vello has no texture left to read from, aka reads border color white.
I don't *exactly* understand how you're passing data from one node to another, seems to be a lot of cloning going on... But basically, we'd just need vello to "strongly...
I always think of `wgpu::Textures` as if they're an `Arc` internally, when they're clearly not...
wrapped the wgpu texture in an Arc, may work, haven't tested it due to constant build failures...
* Asus Flow X16 (2022) * AMD 680M iGPU within Ryzen 9 6900HS * Nvidia 3070ti mobile * 2ca7ed99ba30827756af8d6e6836c43b418c9ab2 * Windows 11 25H2 ``` Summary [ 278.280s] 2162 tests run:...
* Nvidia DGX Spark, Arm aarch64, Nvidia Tegra GB10 * 2ca7ed99ba30827756af8d6e6836c43b418c9ab2 * Ubuntu 24.04.3 LTS with some Nvidia extra, idunno, as it ships since I haven't set it up properly...
* Nvidia DGX Spark, Arm aarch64, Nvidia Tegra GB10 * retest, [see previous test](https://github.com/gfx-rs/wgpu/issues/8610#issuecomment-3599305753) * 500e2baedfcfb93c2eec33f05a406bd8728bd8a0 * without vulkan sdk * 1326 tests run: 1288 passed (2 slow), 38 failed,...