godot-polyliner
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Plugin for 3D camera-facing line and trail rendering
Every single shader in the main branch was modified to support Godot 4.x and use the new `include` macro. This obviously caused those shaders to be incompatible with 3.x. One...
This plugin is awesome, I would like to know if its possible to make UV in a way that the texture doesnt move (like world triplanar) this way, the users...
It would be really nice if we could use a CurveXYZ or Multiple Curves to have an interpolating width curve depending on what angle the camera is viewing the polyline...