Firepal
Firepal
I had my e-mail on my profile, but I understand if that's a bit antiquated heh. Thank you for dropping a line, I _really_ appreciate it. I'm glad my foray...
We could have a single Curve defining the width for the 360° angle range, it's more efficient than doing a dot-product on a CurveXYZ. This is easy to implement as...
Don't think too hard about what's in the `include` file, everything should happen in a new shader in the `vertex()` function. The `line_*.tres` shaders can be used as reference. I...
It's particularly about making redraws inexpensive. Right now redraws (regenerating the line mesh on CPU) exclusively happens when changing the Curve3D, moving the node shouldn't itself cause redraws. The main...
ASS subtitle support will be monumental work as it is a quite complex system where subtitles can be stretched and scaled