Firemaw

Results 8 comments of Firemaw

I can confirm having the same issue as original poster on 0.9.36 with Unity 5.5.3f1 and Android 6.0.1. Setting LeaderboardManager.LoadLeaderboardData() to use Types.DataSource.NETWORK_ONLY alone did not fix the issue for...

I am using Unity 5.6.2f1 with GPGS 0.9.36 and the following code returns 5 players centered around the logged in user correctly: ``` string leaderboardID = "l123456"; PlayGamesPlatform.Instance.LoadScores (leaderboardID, LeaderboardStart.PlayerCentered,...

Yes I had to change some references to Types.DataSource.NETWORK_ONLY as in another post above, otherwise it would keep returning the old cached data.

New version you uploaded has no compile errors and works now, thank you @handcircus

Oh great, I didn't know + can be used. I'm not really interested in custom mapping the key, more interested in just turning off the right-click from (accidentally) making nodes....

> perhaps a dropdown to select what right click does? > nothing | pan | add new node That would be perfect!

> Perhaps the behavior should be Ctrl+Z shouldn't do anything if there is no edit history, instead of just clearing the entire node? At least for the time being until...

I also have this issue when using as a package