Cannot add animations in anim.cpp - Internal compiler error
I can see anims are hardcoded in the file, but i get compile error when trying to add more (when it reach like 120k+ entries).
const std::vector<std::string> ALL_ANIMS = {
// ...
}
Do you think we could do it other way ?
@izio38 could you send me your file and I'll have a look? I've not added any animations before. Even a pull request if that's easier.
https://privatebin.net/?04805da1536da216#2EihJ6CBTBHdxtijoN9kUk4SCzzZM4YuGkJozReCKwMq
I tried to get some help here https://discord.com/channels/172018499005317120/258361499519549440/810587928761466881
Ok @izio38 I've only had a few hours to figure out the problem, I can have up to 60k lines of animations no problem. Much more and the compiler takes a fit and crashes. I'm going to try and break them up and see if that works but I don't see how to add them all to a single menu.
Yes.
It is not easy. Might need a menu rework. With multiple NodeTree and submenu.
Le dim. 21 févr. 2021 à 22:58, Firecul [email protected] a écrit :
Ok @izio38 https://github.com/izio38 I've only had a few hours to figure out the problem, I can have up to 60k lines of animations no problem. Much more and the compiler takes a fit and crashes. I'm going to try and break them up and see if that works but I don't see how to add them all to a single menu.
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@izio38 could you send me your file and I'll have a look? I've not added any animations before. Even a pull request if that's easier.
@Firecul I tagged, what even is the issue, is CPP just a side thing for you btw?