Filippo Tarpini

Results 70 comments of Filippo Tarpini

Of course :). I suggest simply adding "Area Resampling", which is probably the best one we have for upscaling and downscaling: https://github.com/dolphin-emu/dolphin/blob/8167a046ef763d25e6bce91ef07abb99659dc39f/Data/Sys/Shaders/default_pre_post_process.glsl#L198 I would also suggest to do it gamma...

That code was written from scratch for the PR I linked above, by @Sam-Belliveau and me. Let's see if we can find a way you could safely re-use it. You...

It's relatively subjective, but it's also true that Rec.709 (sRGB) very likely wasn't the color space the game was designed on and for. This is why dolphin lets the users...

Right. Just a guess, but I don't think the SF 64 outputted "linear space" colors, they just relied on the N64 gamma correction function to change the overall brightness, but...

@sologuitarplaying no maybe they didn't deliberately target a very specific gamma, but from what I know the average gamma on CRT TVs was 2.35 (like between 2.3 and 2.4), so...

@sologuitarplaying the line I drew with our Dolphin features is "emulate the color space/gamma differences, but none of the defects of CRT TVs"

Same over here. It's somewhat playable but it kinda ruins driving.

@funkkiy we could try and dynamically adjust the division factor by the ratio between your fps and 30Hz. Or anyway set it to the target fps on boot. Did you...

Is OptiScaler adding DLSS FG from nothing (if so, how?), or relying on the game's native FSR 3 FG implementation (which is currently not officially exposed)?

From the guy that brought HDR to Dolphin: https://github.com/PCSX2/pcsx2/pull/12546 !