Filippo Tarpini

Results 59 comments of Filippo Tarpini

> How about [doing this with LUTs](https://github.com/FranceBB/LinearTransformation?search=1)? Implementing a LUT would be much more complicated and the performance gain would be infinitively small (and the result worse). I am exposing...

> Does this affect efb copies? No, this is exclusively after the emulation, it only touches on post processing.

> Please rebase when you have time. Done. Addressed all comments. Thanks for the review.

> Enabling the acid metal post processing shader and then turning on the hdr setting (I'm not on a hdr display) gives me completely different colors, this surprises me. Is...

The nits multiplier is just a setting (paper white). It's not really related to your monitor peak brightness, but it should be left below it, though nobody would try to...

> Nice feature. I do think the color correction config window looks very out of place as there is no padding between the widgets and the windows border. Which is...

@BhaaLseN First time I use git submodules so I had to figure it out. I managed to upload the new cubeb branch on my fork: https://github.com/mozilla/cubeb/compare/27d2a102b0b75d9e49d43bc1ea516233fb87d778...6c79b874699b0307265e45d70be2cb9890b38ac6 I think checking out...

Attempted fix: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/pull/56

I have tested all values exposed by your ASI loader and written down what they do. Paper white multiplier is Value5 and it defaults to ~203 nits, which is more...

Is there still a plan to release the full source code? It would be also useful to expand the tonemapper to use different color space and ranges (e.g. HDR output...