Multiplayer-ELO
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Multiplayer ELO calculations
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Multiplayer-ELO issues
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For example in a 64 player game, ELO is constant. Maybe consider not rounding if the eloChange is small? `player.eloChange += round(K * (S - EA))`
Hi, I regularly play in team event with 2v2 format. This project works perfect for multiplayer games but only apply to 1v1 game I guess. Have you got any ideas...