projectFieldWarning
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Project: Field Warning is a community-made RTS game centered around lethal regiment and division-scale warfare.
Tons of compilation errors, don't merge into master yet even if fixed.
The following fields should be moved from hardcoded to being in the unit config: shell explosion fx, shell explosion size unit explosion size (maybe) convert move speeds to a sane...
Good first issue because no Unity-specific programming is involved. Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example: ```...
for example, alt+1 to open logistics tab, or something similar that makes sense to you This seems like an easy programmer task, look for old commits where I added hotkeys...
In the very very far future we might want to look into generating terrain from https://www.openstreetmap.org/ and the likes
Add a bar at the bottom of the loading scene/screen that shows game tips.
[3:28 PM] Firestarter: ok I did some reading, we dont need a custom tool for painting terrain [3:28 PM] Firestarter: we can export splatmaps and let Unity assign materials to...
The flares, spawnable with F1-F3, have some open improvement points: - There should be a per-player flare limit (suggestion: 20) - A sound should be played when a flare is...
Currently if a unit is spotted by a third party but not in direct line of sight of a shooter, the shooter will still shoot. This should not happen.
- Drop height of unit labels when looking into the distance: https://imgur.com/a/pEKGywc - Since labels of closer units are closer to the model, it gives the impression that the units...