Ferociousfeind

Results 44 comments of Ferociousfeind

Yeah, that's pretty much how it works, though be sure to put parentheses around (ax), since the reference applies before the exponent, like this: ![image](https://user-images.githubusercontent.com/35383563/103560530-ec7a7f80-4e85-11eb-8363-d7f4cdeeb8b0.png) y= fuel use f1= _specified_...

> Isn't this making the drives (of whatever flavor) nothing more that reaction/thrust drives? Isn't using a hyperlink drive basically "hitching a ride" on the hyperlink between the stars, and...

> They are achieving a phenomenon that is doing it for us. See what I already wrote: > Thirdly, if that is exactly how they work, don't you think a...

I don't see the JDs and HDs as triggers, I see them as entire guns. Takes a bigger gun to throw a bigger bullet further.

~~Fuck the lore, HD now consumes more fuel if your ship is heavier, and JD if you're jumping a further distance~~

I'm contemplating locking the values to >= 0, since negative reference definitely will break things, and negative exponent demolishes the pathfinding algorithm. I only actually ever intended them to be...

Oh dear, I appear to have broken something again. Allow me to properly trouble-shoot, and properly playtest, and all the important stuff.

I have diagnosed the problem- I do too much Ruby!! One missing semicolon. Will build, test, and then push to github shortly, all of the people who closely watch #5609

Additionally, a super quick aside, _this_ is why you cannot trust a compiler to make changes to your code to make it compile! it was complaining not about the line...

The attributes need better names. And ideally, instead of displaying the values directly (they mean nothing to the player), a graph of mass (or distance) versus fuel usage of the...