FeralBytes
FeralBytes
I think this issue is fixed and resolved, can any one still reproduce on current master? If not then it should be closed.
@TokisanGames When you have time. I was wondering if there will be support for Web builds with Threads enabled to be added to the automated builds, or was there additional...
I totally understand your stance. I also understand that your primary focus is and as it should be your game which is not a web build. The fact that experimental...
I found that you can use a TextureRect and make a texture resource of AnimatedTexture, then load in each frame, does that work for you? What are any downsides that...
@pkowal1982 Can these be written as GD Extentions? I am have to give that a go for Godot 4.0, would also be nice to detect the state of num lock,...
I still have this issue in Steam Beta in AMD GPU if not in Big Picture mode. Also Big Picture Mode seems broken in latest Beta.