ImNodeFlow
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Node based editor/blueprints for ImGui
I noticed that my nodes are being executed in completely random order even tho they are created in the exact same way every time: ``` std::shared_ptr inputNode = m_Handler->addNode({ 0,...
Thanks for this amazing library. ImNodeFlow is very easy for me to use. I have some ideas regarding the enum "ConnectionFilter". I need various types of nodes for complex pipeline...
Version: `master branch` ImGui: `1.90.5-docking` # Issue Connecting a OutPin with 2 or more InPin's and then close the program. The deconstructor from ImFlow::Link produces a `"Access violation on reading...
Some things seems to be missing from the actual documentation like the possibility to add links programmatically to nodes. I need to serialize and deserialize nodegraphs so I need to...
First, thank you for this awesome project! The problem is that I want to deal with many vertices. This is why I get the [following assertion error](https://github.com/ocornut/imgui/blob/da29b776eed289db16a8527e5f16a0e1fa540251/imgui_draw.cpp#L2205). As the comment...
I was pleasantly surprised that node editors within nodes worked pretty well. There are a few quirks though listed below, and possibly others. I will refer to the node editor...
Was trying out the following examples and they seem to crash when connecting pins to other objects with a Pin UID not found error. ``` ImNodeFlow.inl:189: const T& ImFlow::BaseNode::getInVal(const U&)...
Hello there! First of all, Thanks for contributing and helping our industry with this project! When using ImGui 1.91.1 version, pins seems to be a little bit offset. Using your...
Thanks for the fantastic library. I have - added a working example with `CMakeList.txt` that automatically download the sources and setup the targets - the example working on SDL2+OpenGL3 and...