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Is there a way to stop a script after a certain amount of commands have been performed?

Open TMP7ML opened this issue 1 year ago • 2 comments

Preparation

  • [X] I read the Troubleshooting Guide
  • [X] My question isn't answered in any other issues (even the closed ones)

Your question

Lets say I want to manually play after I activated all my servants skills on turn 1, or after I launched my servant's NP in turn 1 and want to manually play from turn 2 onwards. I wondered if such command exists or if it is possible to add/create one. Sometimes I just want to automatize a portion of a run. Another example could be I want Automata to search for a specific support servant, enter battle but NOT play the stage.

TMP7ML avatar Jul 27 '24 03:07 TMP7ML

I don't think so, but you might be able to make it intentionally 'crash' to stop the script. I'm not really sure on how that's done, maybe just give it impossible commands where you want it to stop. LMK if you figure it out.

d7c0 avatar Jul 27 '24 03:07 d7c0

@TMP7ML you could try this alpha

it is on the battle config, there are two options there

exit out of command -> when ran out of commands then stop

off script -> when like it went off script like a turn shouldn't exist, then it will exit

https://github.com/Fate-Grand-Automata/FGA/actions/runs/10120923260/artifacts/1746219554

ArthurKun21 avatar Jul 27 '24 04:07 ArthurKun21