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Feature: 3D Visualisation

Open sconklin opened this issue 7 years ago • 3 comments

From @sconklin on August 11, 2015 23:26

Originally reported by: Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown)


Add feature for 3D garment simulation, using Blender or other means. Garment simulation could include fabric textures, lighting, etc.


  • Bitbucket: https://bitbucket.org/dismine/valentina/issue/336

Copied from original issue: valentina-project/vpo2#336

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):


Also export a 2D image of the 3D garment to use in Tech Packs.

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):


'Dummying up' a pattern is demonstrated in this video, I think that part has been figured out for a while. https://www.youtube.com/watch?v=-Y_bC0gjoM0

First step is to implement Notch pairs to match Seam Line 1 in one pattern piece to Seam Line 2 a second pattern piece.

Instruction Marks will be required to define begin and end for gathers and ease. The number of vertices on Seam Line 1 equal the vertices of Seam Line 2 but the actual length of Seam Line 1 and Seam Line 2 might not match (which creates gathers, ease,

Object Marks will be required to match dart legs, tuck edges, pleat edges, and other matching bits and pieces.

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Robert Martin (Bitbucket: BadWolflab, GitHub: Unknown):


the biggest blocker on this is getting a sane scripted way to get a quad/tri mesh from an svg outline. the biggest issue is getting a line of matching verts on either side of a seam. can you dummy up a svg pattern so i can sort it out??

sconklin avatar Nov 22 '17 04:11 sconklin