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IMPORTS: Import 3D mesh from body scanner

Open sconklin opened this issue 7 years ago • 4 comments

From @sconklin on January 20, 2015 23:40 Originally reported by: Susan Spencer (Bitbucket: susanlspencer, GitHub: Unknown)

Add feature to import body data points. The user's body data points would be used to create a user's 3D avatar (possibly defined with MakeHuman app).

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):


We could import the 3D body scan as a mesh plus UV map, so that when viewing the pattern on the character it can be generated onto the UV map.

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):


Here is link to article about additional developments with MeasureIt

http://www.blendernation.com/2015/07/06/measureit-new-version-v1-5/

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):


Blender has a new MeasureIt addon. It can be used to measure an imported 3d scan. http://www.blendernation.com/2015/05/29/take-measurements-in-the-blender-viewport-with-measureit/

sconklin avatar Nov 22 '17 04:11 sconklin

Original comment by Susan Spencer (Bitbucket: susanlspencer, GitHub: Unknown):


Here is good discussion on where to start http://www.cadforum.cz/cadforum_en/how-to-convert-a-point-cloud-to-an-editable-3d-cad-model-mesh-tip9512

sconklin avatar Nov 22 '17 04:11 sconklin