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A collection of GLSL noise functions for use with WebGL with an easy to use API.

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I think the demo can't resolve 'three' ...

You may want to have a look at the repo https://github.com/stegu/psrdnoise/ for a set of modern improved noise functions by me and Ian McEwan. These are both better and faster...

As per title, looks like the lower heights for perlin and simplex noises gets all cutted off on mobile devices. Ridge noise does not work at all (displays a black...

bug
help wanted
demo