ray-tracing-gems-cn
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光线跟踪精粹(暂定名)
ray-tracing-gems-cn
光线追踪精粹(暂定名)
翻译进度
https://github.com/vinjn/ray-tracing-gems-cn/projects
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原文 PDF
PART 0
- [x]
vinjnTable of Contents - [x]
renyuhuiharrison/papalqiPreface - [x]
papalqiForeword by Turner Whitted and Martin Stich - [x]
renyuhuiharrisonContributors - [x]
papalqiNotation
PART 1: RAY TRACING BASICS, editor: Chris Wyman
- [x]
RainVector/papalqi1. Ray Tracing Terminology, by Eric Haines and Peter Shirley - [x]
YanFeiGao/papalqi2. What is a Ray? by Peter Shirley, Ingo Wald, Tomas Akenine-Möller, and Eric Haines - [x]
jingjingshenye/zzk224/yuxing555553. Introduction to DirectX Raytracing, by Chris Wyman and Adam Marrs - [x]
Nicholas101284. A Planetarium Dome Master Camera, by John E. Stone - [x]
FaithZL5. Computing Minima and Maxima of Subarrays, by Ingo Wald
PART 2: INTERSECTIONS AND EFFICIENCY, editor: Ingo Wald
- [x]
haiyuem/liyongnupt6. A Fast and Robust Method for Avoiding Self-Intersection, by Carsten Wächter and Nikolaus Binder - [x]
AmesingFlank7. Precision Improvements for Ray/Sphere Intersection, by Eric Haines, Johannes Günther, and Tomas Akenine-Möller - [x]
wubochang8. Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections, by Alexander Reshetov - [x]
lifangjie9. Multi-Hit Ray Tracing in DXR, by Christiaan Gribble - [x]
butterfly092310. A Simple Load-Balancing Scheme with High Scaling Efficiency, by Dietger van Antwerpen, Daniel Seibert, and Alexander Keller
PART 3: REFLECTIONS, REFRACTIONS, AND SHADOWS, editor: Peter Shirley
- [x]
Nicholas1012811. Automatic Handling of Materials in Nested Volumes, by Carsten Wächter and Matthias Raab - [x]
Nicholas1012812. A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem, by Alejandro Conty Estevez, Pascal Lecocq, and Clifford Stein - [x]
Nicholas1012813. Ray Traced Shadows: Maintaining Real-Time Frame Rates, by Jakub Boksansky, Michael Wimmer, and Jiri Bittner - [x]
Nicholas1012814. Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR, by Holger Gruen
PART 4: SAMPLING, editor: Alexander Keller
- [x]
Altmice15. On the Importance of Sampling, by Matt Pharr - [x]
ch3coohlink/haiyuem16. Sample Transformations Zoo, by Peter Shirley, Samuli Laine, David Hart, Matt Pharr, Petrik Clarberg, Eric Haines, Matthias Raab, and David Cline - [x]
Angiewei/slongle17. Ignoring the Inconvenient When Tracing Rays, by Matt Pharr - [x]
slongle18. Importance Sampling of Many Lights on the GPU, by Pierre Moreau and Petrik Clarberg
PART 5: DENOISING AND FILTERING, editor: Jacob Munkberg
- [x]
XBOOS19. Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising, by Edward Liu, Ignacio Llamas, Juan Cañada, and Patrick Kelly - [x]
gigichq20. Texture Level of Detail Strategies for Real-Time Ray Tracing, by Tomas Akenine-Möller, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth, and Tero Karras - [x]
Cielrin21. Simple Environment Map Filtering Using Ray Cones and Ray Differentials, by Tomas Akenine-Möller and Jim Nilsson - [x]
vcl-pku22. Improving Temporal Antialiasing with Adaptive Ray Tracing, by Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, and Morgan McGuire
PART 6: HYBRID APPROACHES AND SYSTEMS, editor: Morgan McGuire
- [x]
razorYhang23. Interactive Light Map and Irradiance Volume Preview in Frostbite, by Diede Apers, Petter Edblom, Charles de Rousiers, and Sébastien Hillaire - [x]
tavechiang24. Real-Time Global Illumination with Photon Mapping, by Niklas Smal and Maksim Aizenshtein - [x]
tankiJong/rockyvon25. Hybrid Rendering for Real-Time Ray Tracing, by Colin Barré-Brisebois, Henrik Halén, Graham Wihlidal, Andrew Lauritzen, Jasper Bekkers, Tomasz Stachowiak, and Johan Andersson - [x]
tankiJong26. Deferred Hybrid Path Tracing, by Thomas Schander, Clemens Musterle, and Stephan Bergmann - [x]
chianti/LIJIE27. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization, by John E. Stone
PART 7: GLOBAL ILLUMINATION, editor: Matt Pharr
- [x]
qingqhua28. Ray Tracing Inhomogeneous Volumes, by Matthias Raab - [x]
zhan258629. Efficient Particle Volume Splatting in a Ray Tracer, by Aaron Knoll, R. Keith Morley, Ingo Wald, Nick Leaf, and Peter Messmer - [x]
FancyVin30. Caustics Using Screen Space Photon Mapping, by Hyuk Kim - [x]
papalqi31. Variance Reduction via Footprint Estimation in the Presence of Path Reuse, by Johannes Jendersie - [x]
papalqi32. Accurate Real-Time Specular Reflections with Radiance Caching, by Antti Hirvonen, Atte Seppälä, Maksim Aizenshtein, and Niklas Smal