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Balance - Infinity and Tipped/Spectral Arrows

Open anoomolu opened this issue 1 year ago • 5 comments

Hiya! Was wondering whether it'd be possible to add a tweak to the Infinity enchantment that reduces the chance of tipped arrows being consumed? Arrows of Harming now stack with the actual arrow damage thanks to the source-dependent I-frames tweak, so I thought it'd be nice to further encourage making tipped arrows in general.

Feel free to close this if feature requests aren't being accepted at this time.

anoomolu avatar Nov 29 '23 13:11 anoomolu

I think Infinity should work like unbreaking for every arrow (1/(1+level) chance of using an arrow ). This would nerf infinity (needed) and make arrows useful again. This makes the most sense (it's also how hypixel skyblock did it). I agree with the intention of this feature suggestion but i think it should apply to all arrows

lumagatto avatar Dec 06 '23 08:12 lumagatto

I think Infinity should work like unbreaking for every arrow (1/(1+level) chance of using an arrow ). This would nerf infinity (needed) and make arrows useful again. This makes the most sense (it's also how hypixel skyblock did it). I agree with the intention of this feature suggestion but i think it should apply to all arrows

i like this idea and it's what i'll be going with, will add a config to allow either though since tacking that on should be easy

SFort avatar Dec 06 '23 15:12 SFort

hello, i found a "simple" way to get the change in the infinity enchantment

I found this datapack https://modrinth.com/datapack/brunos-enchantments (with CC0-1.0 license) that uses this to make the change: image (split enchantment into 3 levels) image (configures the chance of the arrows being consumed)

https://github.com/BrunoGoldbergFerro/brunos-enchantments/blob/main/brunos-enchantments/data/minecraft/enchantment/infinity.json

the mod is only available for 1.21 unfortunately, I don't know if it's using datapack commands added only in this update

peow avatar Jul 05 '24 23:07 peow

something was probably changed in 1.21. i recall trying to implement this and it being a client/server syncronization nightmare

SFort avatar Jul 06 '24 06:07 SFort

mmmm i see

peow avatar Jul 06 '24 17:07 peow